Sunday, 12 February 2017

A long due post

Hello Every one,

I have been in active for quite some time on this blog.
I have had a really really bad year and got caught up in a lot of personal and problems at work and got really burned out. I don't really remember why I stoped posting here but it happened.

After a month of no posts I wanted to make a bigger one posting my current situation but never did it and it became more difficult to make a post once again. I used my time on vacationin Japan to sort out quite a bit of things, but there came new problems once again, though managable things.

I always worked on the game and published them and really like working on it, thus I never stopped that at least. Though the last bit kind of got difficult with all the Tear thingies. :O
Should have made it a little bit different but yeah. Maybe I willchange it sometime if I want to.
The game is now finished and I hope you all enjoy the endings I came up with. I made the Tear story much smaller than I thought I would make it, since I had a lot of ideas that just didn't fit the order so never could implement them properly.
Of course the succubus/sintra path are still not in the game so they will come as "DLC" later on.

I wanted to make a little break on the order before I started that though. I thought about making a smaller game like the last time with Saint Markus. I really would like to work on it again, but looks like you can't replicate the project files like with VX and I somehow deleted the old Markus files. Probably got lost when I formated my computer sometime.

I have had a few ideas I wanted to make, some smaller somebigger and will probably talk a little bit with Deva to make a much more sophisticated plan this time, since the order was always more like I write a little bit now here on the stroy next time there... and it got a big mess in the middle.

The story probably has more plot holes than swiss cheese. And there are a lot of chars I implemented into the game but never reallypicked up again, like the elite slaves of Sintra...

For the future,I will definetly make frequent posts again this year and definetly work on the old and new games so stay tuned for what will be published this year!

Wednesday, 29 June 2016

Version 3.5.2d

Have expunged more evil buggies.

I hope you all can now enter the elven village,
seems I changed the event there, but didn't think
about what happenes if you have already transformed into elves.

Tuesday, 28 June 2016

Order 3.5.2c

Hi guys,

made a new version for the game.
Fixed a few bugs in the maid castle, again... , and also reset the starting point to
the beginning of the game, not the debug room.

Link is here:!

Sunday, 26 June 2016

Newest Version + Tiran bug fix

Ok the newest version got released yesterday,
but I wanted to take a look at the castle again before I make a post.

I think I fixed the problem with Tiran in the castle.
Haven't gotten to the tower problem yet, will take a look at
it as soon as possible.

You can now go into the elf town and speak to the people there,
you can also go to the fairy village, where are two little game overs.

Thursday, 16 June 2016

Bug fixing, bug fixing, bug fixing...

Hello again everyone.

I had not nearly as much time I wanted to use on the game, with the marriage of a friend coming close.
I worked on the game and fixed a few bugs here and there.

The biggest bug is probably...
the teleport into the forest.
I have no idea how I could forget that one.
Tested everything inside the forest, but not if you could get there.
Really sorry about this fuck up.

There was a bug in Bernstein, that prevented you from doing the events in the castle.
I wonder when I changed that though...
The problem was inside the inn, where a variable changed the story variable by +7 instead of setting it to 7, which caused problems soon after inside the castle.

I also changed the problem with head gear making problems, holy helmet/cap.
If there are other items I forgot please tell me.

 Also got messages about the bunny/demon outfit to not change the characters hair.
I implemented an old system where equip would change the character sprite.
MAybe I will implemented it for the new outfits, wasn't able to do it yet though.

Here is the new version, where you can get into the forest.
Next time I will try to at least enter the area...

Monday, 6 June 2016

Queen problems

Apperently there are some problem with the queen event.
Couldn't find anything wrong with itself, but after some search I found that you couldn't move back from the fortress to the town because Niltaru would say she need to become the vessel.
I think I kind of oversaw this one for some time. Now you will be able to cross this again.

I also changed the teleport point from which you get send to from the Queen event.
You will now be south of the PoS town, just were you need to go, just to save the players some time of unneeded walking around.

What I could change too, was the problem with Sintra beeing shown after the event at the order.
Searched inside the code for the bug, but didn't think about the event itself.
I finally found the bug in the event and changed it so she won't be shown after the event anymore.

Saturday, 4 June 2016

Order 3.5b

So here is the public version of the newest Order Version.
I made a few changes in the game, some bugs though the bigger change is Hilde and Niltaru Elf sprites. Now when you go to the map before the elf village, you will be able to change into real elves as Hilde and Niltaru. Currently I only plan it to be inside the elf village. But if I get some input to let them change more freely, I may change the system. :D

For you all I made a screen of Hilde in her elf form, since I had a Niltaru pic already posted.
I think... just in case I will put both up once again.

I will also look for the next update to maybe change the system so, that when you input a certain key, the mesage will disappear, leaving only Niltaru and Hilde visible.

I also started a twitter for more frequent and smaller progress I make on the game. I plan to make a post every few days to keep everyone on status quo. Since I am completly new to twitter,
I wouldn't mind any tips or general input on twitter and how to give you guys some better infos about my game/games.
The twitter is: