Sunday 12 February 2017

A long due post

Hello Every one,

I have been in active for quite some time on this blog.
I have had a really really bad year and got caught up in a lot of personal and problems at work and got really burned out. I don't really remember why I stoped posting here but it happened.

After a month of no posts I wanted to make a bigger one posting my current situation but never did it and it became more difficult to make a post once again. I used my time on vacationin Japan to sort out quite a bit of things, but there came new problems once again, though managable things.

I always worked on the game and published them and really like working on it, thus I never stopped that at least. Though the last bit kind of got difficult with all the Tear thingies. :O
Should have made it a little bit different but yeah. Maybe I willchange it sometime if I want to.
The game is now finished and I hope you all enjoy the endings I came up with. I made the Tear story much smaller than I thought I would make it, since I had a lot of ideas that just didn't fit the order so never could implement them properly.
Of course the succubus/sintra path are still not in the game so they will come as "DLC" later on.

I wanted to make a little break on the order before I started that though. I thought about making a smaller game like the last time with Saint Markus. I really would like to work on it again, but looks like you can't replicate the project files like with VX and I somehow deleted the old Markus files. Probably got lost when I formated my computer sometime.

I have had a few ideas I wanted to make, some smaller somebigger and will probably talk a little bit with Deva to make a much more sophisticated plan this time, since the order was always more like I write a little bit now here on the stroy next time there... and it got a big mess in the middle.

The story probably has more plot holes than swiss cheese. And there are a lot of chars I implemented into the game but never reallypicked up again, like the elite slaves of Sintra...

For the future,I will definetly make frequent posts again this year and definetly work on the old and new games so stay tuned for what will be published this year!

3 comments:

  1. I have a few questions, and maybe you can answer them. I haven't gotten any real response from the Pervy Fantasy Productions blog.

    1) Is there any way to access Tear's Dungeon without skipping to it in a New Game?

    2) Are we supposed to enter Odin's Castle through the front door? If so, there's a bug. The door doesn't work.

    3) What leads to a "good" ending? Does it involve Tear's Dungeon and Odin's Castle?

    I have mentioned my issues with Questions 1 and 2 on the Pervy Fantasy Productions blog, and also made a bug report on the door issue.

    Also, if Hilde receives multiple training sessions from the Curse Slaver during the Slave scenario, she will refuse to leave her cell when you try to free her, and the game will lock up.

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  2. Let me make a quick answer here,

    1) Yes there is, it is hidden, there are memories you have to find as Hilde + Niltaru inside the slave camp, then at the big ass door to the castle city. Another one is inside the castle city and then you have to find a certain someone that hides in the north of the city.

    2)
    Are you sure you use the latest version ?
    Looking at the code it should work since there are five events that do just teleporting nothing else and are always active.

    3)
    The true end is going into the dungeon, beating Tear and finally meating with Odin.

    kinda 4)
    Will look into that one.
    Haven't got time to look too much into the Order since I concentrated on making my first release of my new game.
    Wanted to take a look at all the bug reports I got in the next two weeks or so.

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    Replies
    1. 1) I do see a comment upon reentering the slave camp about a strange magical aura, but the only things that I can find there are the evil sword and the boarded-up church. The evil sword only gives a bad end, and at the church the options are either leave or bad end. I also cannot find anything that would help at the gate or in the capital, but that might be because I didn't find anything in the camp.

      2) The problem is that you can't step into the door at all.

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